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The Witcher 2: Assassins of Kings, though still restricting players to progressive level-like areas, further developed that organic storytelling formula, boasting 16 possible endings with so much interactive nuance to its narrative pathing that multiple play-throughs could feel like completely different games.
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Pivotal decisions in The Witcher could upend the narrative course, determining who lived and died, and dictating who might ally with or turn against you when crucial battles arrived.
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The original game offered three possible endings, and not just superficial codas where one or the other cutscene plays before the credits roll.
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